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Meta is gathering data on Quest virtual reality users

Meta’s latest policy update reveals plans to start collecting “anonymized” data from its Quest headset users, intensifying concerns about privacy and data security in the virtual reality (VR) domain. This development aims to gather information on a wide range of user interactions and environmental data, purportedly to enhance user experiences and product improvement. Here’s a breakdown of the main points from the story:

Meta intends to aggregate detailed user data, including hand, body, and eye movements, physical environment dimensions, and VR event participation. This comprehensive data collection effort underscores Meta’s push to refine its VR products based on nuanced user activity and environmental interactions.

While Meta assures that the collected data will be anonymized to prevent personal identification, the move raises inevitable questions about the efficacy of anonymization techniques and the potential for re-identification, especially given past incidents where “anonymous” data was linked back to individuals.

There is a critical concern for users regarding the lack of opt-out provisions for this new data collection policy. Although there is a small subset of data that users can choose not to share, the broader anonymized data collection does not offer an opt-out, potentially cornering users into accepting these terms to continue using their Quest headsets.

Meta’s (formerly Facebook) history with data privacy issues lends a backdrop of skepticism to this new policy. Previous controversies, including the forced migration of Oculus users to Facebook accounts and the resulting regulatory scrutiny, frame this update within a broader narrative of privacy challenges in the VR space.

Sources include: ArsTechnica

Jim Love
Jim Love
I've been in IT and business for over 30 years. I worked my way up, literally from the mail room and I've done every job from mail clerk to CEO. Today I'm CIO and Chief Digital Officer of IT World Canada - Canada's leader in ICT publishing and digital marketing.

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Jim Love, Chief Content Officer, IT World Canada

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