Games may be great fun to play, but developing them is no fun.
There is a dark side to the gaming industry. Developers labour in the dungeons of major gaming corporations like the subterranean Morlocks in the sci-fi classic The Time Machine, working absurd overtime and enduring bad conditions to produce games for the Eloi-customers frolicking outside. On the whole, everything’s pretty broken, industry-wide.Jason Della Rocca>Text
“On the whole, everything’s pretty broken, industry-wide,” says Jason Della Rocca, an ex-Montr